The latest champion to enter the League of Legends is quite stunning – even without any CC abilities!
Fiora, The Grand Duelist, is another Damacian AD carry – a welcome addition to the rather stale pool of existing melee AD carries. Her skillset is quite interesting – and, while not groundbreaking, puts together what looks to be a great combination of sustain abilities.
Here’s what Riot’s Fiora Patch Notes say about her skills:
Fiora, The Grand Duelist
- Duelist (passive) - Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
- Lunge - Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.
- Riposte - Fiora’s Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
- Burst of Speed - Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.
- Blade Waltz (ultimate) - Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.
Here’s what I read from her abilities: Fiora’s passive, which stacks with her abilities, makes for huge sustain early game. When paired with lifesteal items, she ought to be nigh unkillable in duels. Her Burst of Speed ability makes for not only great burst, but great escape capabilities.
Fiora appears to have almost no item dependence at all – with built in burst damage and attack speed, lifesteal, gap close, and thornmail… She’s naturally versatile, and clearly intended to be the queen of 1v1 battles.
In short; Fiora is the new Solo Top.
Her champion spotlight makes all this rather clear as well:
Phreak is, naturally, playing as a jungler – so he’s chosen Jungling items and playstyle.
However, here’s how I played Fiora my first few matches with her:
Skilling order: W, E, Q to open, max E first, tehn W, and finally Q.
- W, Riposte, grants 15 bonus damage, at level 1, as well as acting as micro-thornmail. This is essential in surviving first encounters, but does need some finesse in terms of timing before auto-attacks, rather than skill bursts.
- E, Burst of Speed is the major damage dealer, due to the climbing attack speed bonus. This beats out subsequent AD bonuses from Riposte, as it swiftly means doubling your attack speed during initial engagements.
- Q, Lunge, does it’s whole job from level 1 without needing to be maxed. Well placed Lunges get Fiora across almost an entire screen – since you can pop two per use – and into the enemy’s face quite handily.
- R, Blade Waltz, is naturally to be levelled as it’s available. This ult is something else – a 5-strike, screen-crossing supersmash that processes on-hit effects on each hit. It’s as if Riot said – “Yeah, Master Yi’s Alpha Strike? Let’s one-up that and make it a monster.”
Item Build as a solo top or carry bot:
I know – I expect the first question to be “Why Tiamat?”
I rushed Tiamat because of it’s splash. since Fiora’s a highly competent solo laner, she needs to farm – but has no AOE effects. Splashing 50% of her intensely high damage potential clears minion waves very swiftly; it’s also an on-hit effect that Blade Waltz can process. Since I’m not going with Wit’s End, Malady, or any other on-hit items here, this is a surprisingly useful item to have with her ult in late-game teamfights.
Bloodthirster and Infinity Edge should be self-explanatory for any AD carry; Bloodthirster comes first here because by mid-game, you need the sustain extra lifesteal gives you. Frozen Mallet comes between the two, because by this time (I had FM by level 10, two games running), you need a bit of lockdown capability to keep opponents from dashing out of reach.
Phantom Dancer may seem like a bit of an afterthought here – and I admit it is. With Fiora’s initial attack speed and damage potential very high, it’s not until late game that you need map-crossing power, and bonus attack speed.
Alternate builds could easily comprise of Warmog’s Armor and Atma’s Impaler – for the crits and reduced squishiness. Similarly, Trinity Force might be a good choice for those looking to dominate early game against annoying enemies. On Fiora, I dislike both of these options, particularly because Warmog/Atma works better on tanks, and Trinity Force is more expensive than it’s worth for what it provides her.
Fiora is a facemelting pentakill machine – but she’s not OP.
She’s a lot of fun to play, but will be easily countered in higher level matches. She’s squishy early on, and needs some support and finesse to get kills. If you like Riven or Katarina – you’ll love Fiora, who’s something of a combination of both.