December 18, 2017

Diablo 3 isn’t really that bad. Honest.

Diablo 3 isn't really that bad. Honest.

Screenshot by: Yawhann Chong

This is a follow-up post to Article of Note: Why Diablo 3 is Less Addictive than Diablo 2.

Blizzard actually responded to Alex and he posted his follow up article today.

I actually remember not feeling too enamored with D2 when it first came out. I was never a fan of the first Diablo, but people kept forcing me to play D2 and I eventually started liking it after logging in some serious hours with the game. I only became an addict after Ian and I started playing it so many years ago.

Now D3 is out and I was already feeling apprehensive about the changes Blizzard had made during the beta before I even got the game. At one point, I was tempted to cancel my pre-order from EBGames, but I persevered. I started playing it a couple days after I received it (due in part to TERA), and once again, I just wasn’t feeling the love for the game. Part of it was balking at the new character progression system, and the other part was how different the game seemed from the original. I put it aside with the bitter taste of defeat in my mouth and kept moving on with TERA. After a week of that, I decided to give it another go. I still wasn’t a big fan, but I forced myself to keep playing. In many ways, the game is familiar and yet different. The more time I spend with it, the more I ooh and ahh at the new skills I get or a new eye candy feature I discover. Sure, the drops aren’t as epic as discussed in Alex Curelea’s first article, but Wyatt Cheng (senior technical game designer for D3) replied at length to that in the second article. Specifically in relation to forthcoming changes in 1.0.3, he stated:

What happens for a standard player who is playing solo when they first hit level 60 is they see an item upgrade every 30 minutes or so. Pretty quickly it becomes every hour, then every 2 hours […] we could make drops 100x what they are now and it would just cause everybody to settle at a new equilibrium point. Anything you can farm in a few hours you’ll already have, anything that takes longer you’ll wish you could get faster.

I never noticed this math happening in the background when playing D2, and certainly not in D3. Then again, I’m mostly playing solo right now just because it’s my first playthrough and my OCPD gaming methods would probably cause my friends to lynch mob me (I’m the type that likes to explore every nook and cranny of the game the first time through). But, I digress. I’ve only played a touch over 8½ hours across three characters and only two of my characters have one yellow item each. I’m not bothered by it at all. I imagine the drops would become uber epic once I hit the higher difficulties. I realize this is not much time, but for the amount of gaming I do, this is insane, especially since this is just over the course of a few days. I’m a casual gamer these days due to work. I actually need to dial it back.

I’m actually itching as I write this, because it means I’m not gaming when I could be. So, I’ll end it at this and get back to fighting the hordes of evil.

About ChickenBall

Yawhann (or “Hann” as he’s commonly known) has been playing video games since the late 80’s during the NES reign. After buying enough consoles to earn his right as a typical Chinese gamer, he’s subjected himself to just about every genre of game out there. His current addiction is League of Legends and can be found on most online games out there as ChickenBall, ChknBall, or ChknBallistic. Unlike Ian, his first MMO was World of WarCraft. He regrets nothing.

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